I didn’t want to pick up that topic again, but my attempt to write a final EMail to Lars Kuehme (Capcom Germany’s PR guy) was stopped because Capcom has all my emails blocked. So they don’t even accept a clarification, appologize whatever.
So what did reHorror.net, a really huge fansite delivering quality Resident Evil content since 9 (!!!) years do to receive such a punishment by Capcom? We posted links to the hacked Resident Evil 5 demo content. For remembers: The japanese Resident Evil 5 demo, a publically available FREE software piece had been hacked by one of our forum members. And its not like this happened for the first time. The exact same thing happened with the Resident Evil 4 demo a few years back. Did the sites posting these got harmed? No.
The friendly (no irony here!) email from BenLeRougetel asking us to remove it: “Capcom’s European operation has had a good relationship with REHorror.net and we appreciate your support of the series. In the spirit of this relationship we would therefore also like to ask you to remove any reference to the hacking of the demo and the supposed content from all sections of your site”
Until now i am trying to see our good relationship with the european branch of Capcom . Out of 100 requests we got an interview with Kobayashi (Resident Evil 4’s producer) 6 months after the release of Resident Evil 4. It should also be mentioned that we had a Takeuchi interview lined up which we didnt get back within 4 months, when all our questions already have been asked and answered in other interviews with Jun Takeuchi.
My reply to Ben’s email, trying to clarify things and remembering him that the same thing happened with Resident Evil 4’s demo and also again asking about the status of our interview we where waiting for 4 months already must’ve went to the bin directly. I’ve never received a reply to my email so we left up the link to the content… without thinking thats the absolute end of our “good relationship” with Capcom i must admit.
And what is Capcom going to do with the hacker group who hacked the whole game 10 days prior to its release?… Now that is a financial loss i suppose.
Did i mention that it was due to reHorror.net i was able to meet the Dead Space team at Electronic Arts Redwood Shores studios in San Francisco? They saw the importance of a fansite, invited me to play a new survival horror game which is in direct competition with Resident Evil 4. Sure, thats marketing, but clever marketing and if the game is amazing in the end i have no problem getting marketed by them. No one asked me to found a Dead Space fansite, yet i did, because i loved the game. Did EA know that i put alot of money into my fansites? I am a internet marketer myself and i guess no one sees my ad campaigns for my sites on Yahoo Search Marketing or Google Adwords. Everyone only sees the ad revenue i get out of it and blame me for that.
In the end i must say that the dissapointment of being unable to clarify a few things with Capcom led me to post this here. It is very frustrating to see a site you’ve put all your energy in for 9 years gets that kind of punishment by Capcom. Sure, we understood the drama about the hacked demo and I’d have removed it all if Capcom would have had a more professional view on this.
Another example that we’re not evil: I’ve summarized GamePro germanies world exclusive Resident Evil 5 review on reHorror.net the day it came out, including scans of the article. A few hours later i got this very amazing email from GamePro’s chief editor:
” Hi everybody,
I just noticed the scans of the latest GamePro magazine on your website.
Normally, I would ask you to remove them. After all, it’s probably our most important cover story this year and we went through great efforts to make this possible.
However, after discussing the topic with our editorial staff we decided not take this course of action. We don’t want to spoil your dedicated website and appreciate your work.
But you could do us a favor and add at least a link to our website www.gamepro.de, where we will publish the full article as soon as the online embargo lifts.
Keep up the good work,
I immediately removed the scans when i read this and they didnt even ask us to do so. This is professional and if Capcom would’ve treathed us that way everything would still be fine.
With all this happening, reHorror.net is still running, more popular than ever but there’ll always be a bad taste in my mouth when i update my life’s work.
Good luck for the future Capcom, i’ve definitely learned my lesson and i hope you guys did too. There’s only so much companies can do to prevent leaks of their work. The first thing would be to not put the whole games’ content into the demo.